![]() ![]() In turn, the Techter as a Sub-Class optimizes the Force’s toolkit that can further exploit an enemy’s elemental weakness. Such is their prowess that their Eradication PP Gain and PP Conversion constantly gives them opportunities to replenish PP when outside combat or in-between encounters - ensuring they’re well-equipped for the next battle. ![]() More importantly, the Force acting as the game’s long-ranged spellcaster means they have access to some of the deadliest DPS skills in the game. It’s no question how the Force and Techter are compatible Classes, especially with their commonality in wielding the Talises. Another great perk when using Fighter for a Ranger is how its melee weapon selections offer decent counters, giving Rangers more aggressive protections when dealing with enemies up close while maintaining damage supremacy via the Phantasy Star Online 2 Combat Power system. At its core, Defeat Advantage provides 5 percent more damage to downed enemies, whereas Defeat PP Advantage gives players 25 percent Attack PP Recovery when attacking them. Players with a penchant for consistently dishing out damage up close can benefit from the Fighter as a Sub-Class. Moreover, their ability to equip Rifles allows players to access homing darts - perfect for mobbing multiple enemies up close. While not as tanky compared to the Hunter, Rangers do have excellent resistance against status ailments, courtesy of Bad Condition Ward and Bad Condition Reduction, which boosts their natural survivability. Bow only.Contrary to the close-ranged Gunner, the mid-ranged Ranger gives players breathing room to assist frontliners in close-range while remaining far enough to dodge critical attacks. Normal Attacks and Charged Normal Attacks are now homing. Inputting the Elude Weapon Action with directional input after a Photon Art will do a short step and fire a Dash Attack. Katana only.Īfter avoiding an attack using your Elude Weapon Action, perform a Normal Attack to summon Photon Bows which deal a 3-hit counter. Katana PA Combo count will now continue even when using a different Katana PA during consecutive Katana PAs. ![]() Normal Attacks, Step Attacks and Photon Arts will generate a frontal blue counter shield for a very brief time frame in their after frames/animation which will cause the user to automatically perform a counterattack (with invincibility frames?) that fires a shockwave if an enemy attack hits it. Katana only.Ī ranged shockwave counter is fired together with the short ranged slash counterattack when a Just Guard is performed successfully, increasing the probability of the counter hitting as it carries the bulk of the counter damage. Reduces the damage taken to 10% and the PP consumed to 10 when performing a regular non-parry guard Weapon Action.Īfter successfully performing a Just Guard, automatically performs a short ranged slash counterattack. On a Sub Class, this effect is 5/6/7/8/10% instead. Restores HP by 10/12/13/14/15% when you perform a jump recovery from an attack that launched or knocked you down. On a Sub Class, this effect is 2/4/6/8/10% instead. Increases the amount of HP recovered by 10/13/16/18/20% for yourself when using Restasigns. When in Brave Combat, for a specific time during the activation of a PA, negate the effect of getting launched or knocked down. When in Brave Combat, jump toward a locked-on target within range when using a Normal Attack. The duration of Brave Combat is shortened to 25/23/21/18/15s, however in return the cooldown time is also shortened to 100/90/80/70/60s.Īt the end of Brave Combat, restore HP up to 6/12/18/24/30% with 0.30% per hit and PP up to 20/40/60/80/100% with 1% per hit based on the number of hits landed during the Brave Combat period. Katana: Do a small slash with minimal reach followed by a blade sheathe that sends a horizontal circular shockwave blast.īow: Fire an arrow straight down from above at the target's last location. ![]() An indicator will appear when 5s is left. Use it again while the skill is still active to perform a powerful finisher. This article contains information based on pre-release data that is not concrete and is subject to change.įor 30s, gain an aura which decreases PP consumption to 80% and increases attack PP recovery to 150%. ![]()
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