Enemies now have unique resistances and vulnerabilities to certain types of ammo, and that – combined with the health bars that appear over their heads like in New Dawn – had me concerned early on that every firefight would devolve into a frustrating ammo sink against a bunch of unkillable bullet sponges. I primarily swapped between the rocket pack and one that gave me basically ghost vision – yeah, there’s some supernatural stuff to find when you wander off the main story path – and take out enemies through walls, though others, like the self-reviving Medic pack were equally helpful when I chose not to have one of the Amigo animal companions at my side.Ĭhanging up your arsenal is a lot more important this time around, too. Each one has a unique function, be it a rocket barrage to clear out enemy strongholds or a salvo of poison bombs that can cause hallucinations and turn soldiers against each other. Rounding out your arsenal are Supremos, which are effectively Ultimate Abilities duct-taped to a backpack along with a bunch of depleted uranium. New Dawn is an enjoyable diversion while we wait for Far Cry’s next big thing. I could’ve done without the silly story and disappointing final boss, but Expeditions are a thrilling new mode, and the story missions are exciting more often than not. While it’s still super satisfying to clear a checkpoint without raising an alarm or even an eyebrow (this is how I spent most of my playthrough), there’s a very special brand of joy that comes from speeding down a highway trashing a convoy with mounted machine guns while blasting Ricky Martin, and the sizeable arsenal FC6 puts at your disposal makes going loud an especially appealing option this time around.Īs someone who loves the Far Cry formula and will take my fix wherever I can get it, revisiting Far Cry 5’s slightly reworked open-world map in New Dawn proves there’s still quite a bit of joy to be found in clearing outposts and generating as much chaos as possible, in single-player or co-op. On top of that, Far Cry 6 is the strongest the series has ever been when it comes to turning fleets of trucks, helicopters, and tanks into fiery metal scrap. They’re a good addition to the usual roster of “shotgun guy, molotov guy, and heavy guy” that gives you interesting reasons to prioritize your targets beyond simply “who might see or shoot at me next.” Enemy Captains can call in reinforcements or airstrikes to flush you out of your sniper’s nest, while Medics will revive wounded comrades and engineers will mount auto-turrets. It’s a little straight–laced, given the series’ origins, but it also provides more diverse and engaging encounters. While previous Far Cry games have mostly pitted us against pirates, mercenaries, and cultists (not to mention mutants, evil cavemen, and cyber commandos), Far Cry 6 makes its bad guys a properly organized and equipped army.
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